In a nutshell, I help other's have fun together.
I do this by designing, directing, and teaching.
I mean "fun" is important because it helps us feel emotions, make sense of things, and learn. It's our human nature. I'm someone who knows a thing or two about how to make it happen intentionally. I am an experience designer who focuses on analysis and creatively refining dynamics between people. That was probably the most boring way to describe fun. I am good at breaking down systems and mental models into little base elements which can be redesigned for better behavior.
Here's some stuff that dives a little deeper into all this:
This is about throwing a viewer into the middle of a rescue operation. Take on a dog's perspective to gain human empathy.
Rescue to Reunion
This is a co-op board game that teaches about climate change and mixes a fun with impending doom to help players explore behaviors, teamwork, and personal sacrifice to save Earth.
An Inconvenient Game
In addition to workshops, I also write. This is a guidebook that teaches design fundamentals in an actionable way.
Mini-Series: Design Seeing
Yuri Zaitsev | firstname.lastname@example.org